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  • Daes Dae'mar
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    Started this project in 2009 to learn C++, as well as the related skills in 3d graphics programming. No official name for this project yet, but I've referred to it internally as "barebones" since my focus so far has been on the framework rather than on the media.

    Libraries Used
  • 3D engine - Ogre
  • Sound - OpenAL, using the OgreAL wrapper
  • Physics - Bullet, using the BtOgre wrapper
  • Scripting - Lua, tolua++ for C++ bindings
  • User Interface - CEGUI
  • Screenshot

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